Hi, I'm Dreamsprite! I've been making games for a long time. I made a lot of Macromedia Flash games back in the day. Nowadays, I am one-half of Cloud Puppy Games with my partner, Cmdr3nder. Unfortunately, he's the one to do all the uploads so I have to show off my games manually!
Devjournal:
02/02/2022: I can't believe it! We finished in first place for Trijam 154 with Tile Twister!! Thanks so much to everyone who rated and commented. Cloud Puppy Games is definitely going to turn Tile Twister into a fully fledged game! And congratulations to everyone who participated in the Trijam!
01/29/2022: Cloud Puppy Games has started doing Trijams to polish our skills! Our entry for Trijam 154 , entitled Tile Twister, is our best yet! This was an unusual project for me, as the game required strong art direction for all aspects of the layout, so I was very much in charge of prioritizing art assets and making them consistently and quickly. The game ended up great, with a good core mechanic to explore in a fuller release and some nice last-minute polish with music and sound effects.
Our entry for Trijam 153, which we named Project Hunt 'N Peck, was a harder experience for both of us. We hadn't done jams since last year's GMTK Game Jam and were feeling rusty. I feel I used my time wisely, but the finished project lacks some fun. We plan to develop the idea further using the excellent changes suggested by the community.
Our entry for GMTK Game Jam 2021, Magny and Ferrus' Big Hair Day, was a super fun creative project. We had a strong idea from the start and I iterated on the character designs until I eventually ended up with our two brilliant characters, Magny and Ferrus. They're two rockin' dudes with magnetic personalities (and everything else, since they're magnets!) just lookin' for some sweet iron filings to make awesome hairdos. This was my first project in Aseprite, and I can definitely see how I was struggling against my ignorance of the software. I wasn't able to create sprites reflecting Magny and Ferrus's full personalities in time for the jam and had to go with much simpler walking animations. That splash screen, which was made in Krita rather than Aseprite, remains one of my favorite game dev assets to date. We were also able to implement more levels than originally expected, which was super fun!
During GMTK 2021, I also worked with several other teams. Not all of the projects I provided assets and art advice for saw the light of day, but I am able to showcase two of them:
Our entry for GMTK Game Jam 2020, The Chaos Stick, was my first proper experience as a contributor during a game jam. I did not yet have Aseprite and made all assets using Krita. My partner gave me sketches to turn into art assets for the character and monster, which I then animated in Krita. A friend of ours made the playmat background, and I made the front splash in the closing hours of the game jam. This game was quite a marathon to create, as I did not receive instruction for the art assets until late on, which led to me not sleeping until the art was done. I am surprised by how good the assets look, especially the front splash. I can tell that I was sleep deprived when I made it, but still very fond of it.